![]() Thanks to teisen for the space ship as shown in the backdrop, and for suggesting the table. I have added a few extras to make the table more “modern”, but keeping all of the old game. The DMD will always show you some info about the current mission and of course your current score. ![]() ![]() The DMD will use FlexDMD when used in a cabinet. The types of missions you must complete depend on your current rank. ![]() When all the progress lights are on, you move up in rank. When you complete a mission, one or more progress lights are turned on. If a mission is accepted, you have must perform a sequence of tasks to complete it. You select a mission by sending the ball up the launch ramp. Missions are selected through the mission target bank on the left side of the table. New and more challenging missions become available as you progress in rank. This is achieved by selecting and completing a series of missions. The goal of the game is to progress in rank from Space Cadet to Fleet Admiral. Other than that, the rules are pretty much the same. There are some differences between the Maxis version and the Microsoft game, but mostly they are: - the multiball that doesn’t exist in the Microsoft version - the replay or extra ball, which is limited to just 1 per ball, not like in Microsoft which they are infinite - the wormholes work a little different as they give you both the multiball and also the replay ball. But in this table I have added the multiball as in the Fulltilt! version published by Maxix in 1996. The rules are/should be quite close to the original game as described in this guide: 3d-pinball-space-cadet. Graphics and layout are my own interpretation. This is a table for VPX 10.7, based on the game by Cinematronics/Maxis from 1996. The original version uses its own About dialog, whereas the Windows XP version uses the standard Windows About dialog.File Category: VPX Originals Author(s): jpsalas Permission to MOD?: Yes, with approval The old icon is technically still in the Windows XP version, used as a fallback when Windows is running with low color depth. The Windows XP version received an updated icon. The version bundled with Windows NT 4.0 included ordering information for Full Tilt! Pinball in the About screen. To address users' complaints that the file couldn't be played as a music file, Microsoft released the Knowledge Base article Q138747 in June 1999, describing that it is not a MIDI file, is not used by the game, and may be safely deleted. ![]() Many of the characters are different when compared to the game's actual font. The dither pattern here uses fewer colors than the final font used for text in the game. A few mistakes in the repeating dither pattern are present in several places such as the 0, B, and C glyphs. Identical A-Z glyphs are repeated, corresponding to the upper and lowercase letters. When rendered as an image using the same colors as the font used in the game, they appear as above (with separator lines added between glyphs to identify blank entries and their widths). They appear to be assumed 23 pixels tall with each glyph prefaced by a single width byte. Glyphs are stored uncompressed in an ASCII-art style using only the 'P', 'i', and null characters. It contains a series of 95 glyphs corresponding to the printable ASCII characters, possibly intended as a bitmap font resource. The PINBALL2.MID file in the game's folder is not actually a MIDI song file. ![]()
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